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Normal Distribution Simulator

Adjust mean, standard deviation, and shaded probability range

Mean μ
Std Dev σ
From x
To x

Normal Distribution Formulas

ConceptFormulaMeaning
z-scorez = (x - mean) / sdHow many standard deviations x is from the mean.
Densityf(x) = exp(-z^2 / 2) / (sd sqrt(2pi))Height of the bell curve at x.
Probability rangeP(a <= X <= b) = CDF(b) - CDF(a)Area under the curve between two values.

Practical Rules

Example: for mean = 0 and sd = 1, the range from -1 to 1 contains about 68.27% of the distribution.

Step-by-Step Probability Example

Suppose scores are normally distributed with mean = 100 and sd = 15. To estimate the probability between 85 and 115, convert each value to a z-score: z1 = (85 - 100) / 15 = -1 and z2 = (115 - 100) / 15 = 1. The area between z = -1 and z = 1 is about 68.27%, so roughly 68.27% of scores fall in that range.

Common Z-Score Areas

RangeApproximate areaUse
mean +/- 1 sd68.27%Typical central range.
mean +/- 2 sd95.45%Common range for unusual-value checks.
mean +/- 3 sd99.73%Very broad normal range.

Common Mistakes

Frequently Asked Questions

What does this normal distribution simulator show?
It shows the bell curve for a chosen mean and standard deviation and shades the probability between two x-values.
What is a z-score?
A z-score is the number of standard deviations a value is from the mean: z = (x - mean) / standard deviation.
What does standard deviation change?
Larger standard deviation makes the bell curve wider and lower. Smaller standard deviation makes it narrower and taller.
Is the probability exact?
The simulator uses a standard normal CDF approximation, which is accurate enough for learning and quick estimation.

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